Saving & Loading

This page contains many sources on how you can save your builds with the Blueprint Block. If you have any trouble with any details in this page, you can always contact an admin in your server or in the designated channel in the BYSS community server for assistance.

Tutorial 2: (Ari_Tec)
TD:LR for those who don't want to watch the video

Before saving your build, make sure that:


 * Your blueprint is attached & welded to your build (via selecting the FF3X tool, drag & highlight, press F, and clicking "Weld to Last" on the gui in the left screen.)
 * Your build is completely anchored.
 * Your build is completely welded.

'''Note that at the time of this tutorial, modules are unable to be saved via blueprint at the time and will have to be built/set again when loading your build. This is subject to change in the future.'''


 * 1) Equip the advanced tools within your toolbox and click on the configure tool (indicated by the gears), and equip the configure tool.
 * 2) Click on the blueprint block with your configure tool. Once you have done this, a GUI will show up on the bottom left corner of your screen.
 * 3) In the GUI, you will see String1 & String2 . Enter anything you desire, however, strings act as your passwords to your builds, so do not use a generic string name like "Ship" or give out your strings as to prevent them from being stolen or saved over.
 * 4) Once you have entered the desired strings you want to use to save your ship, press the save button. Note that the blueprint will show a warning indicating how much parts you have saved, however this is not a worry unless you have reached the thousands of parts range.
 * 5) Make sure to remember your strings, or store them somewhere, as admins/developers have a hard time recovering strings, and likely impossible if the string was saved months ago.
 * 6) Load your build using the load button. Your blueprint should generate highlights which represent all the parts of your build. This step is not necessary in saving, however its highly recommended to assure that the blueprint saved the build correctly or even at all.

Loading your Build

 * 1) Enter the strings that you used previously to save your build into the blueprint block.
 * 2) Press the load button, which should generate the highlights of all the parts within your save. You can press unload if you want remove your load, but this will not remove your save. You can also use the fill/unfill, which allows you to fill
 * 3) Press the print button. If you desire, you can unselect the "AllAnchored" before printing, which will load your build unanchored. This is not recommended since your build may fall apart when loading. Errors from printing may occur, so its recommended that whenever you load your build, try to print it on Earth or at a close proximity to Earth.